Saturday 20 October 2012

Top 5 Trainer cards of Boundaries Crossed

As promised, here are my picks for the best Trainer cards in the upcoming set, Boundaries Crossed. I should point out that not all of the cards have been confirmed to be in the new set, so it's possible that some of these cards will not be released in the English set.

Additionally, as English text copies of many of the cards are not yet revealed, you'll need to click on the card names if you want to read the text of the card!

5) Virbank City Gym

 


 

 

 

 

 

 

 

 








(This card is now confirmed to NOT be in Boundaries Crossed. I'm leaving the review here for future reference, though.) Hey, anything that increases the damage output from status effects is going to see play, most likely. Some trainers just want to watch your Pokémon burn. Or be poisoned, in this case. Regardless, Virbank City Gym makes poison do an additional two damage counters to poisoned Pokémon, making most poisonings do thirty damage per turn. That might not seem like much, but damage like that quickly adds up, is not dampened by Eviolite or Abilities, and can increase depending on the Pokémon dealing out the status. It might not be a common play, but expect to see it alongside Amoongus/Ninetales and others.

4) Ether

 

 

 

 

 

 

 

 

 

 







(This card is now confirmed to NOT be in Boundaries Crossed. I'm leaving the review here for future reference, though.) Universal energy acceleration?  Yeah, this is going to make the list. However, to get the most out of this card, you need to be able to determine if your top deck is an energy card or, more likely, manipulate your top card in order to adequately use Ether. That where Pokédex, Musharna, and Lunatone come in. This card is going to see play, and it's very existence in our metagame will make speed decks much more possible to run.

3) Gold Potion

 


Gold Potion is pretty straightforward in healing 90 damage from your active Pokémon. If your deck has big basics / high HP Pokémon / EXs and you don't want to run Computer Search, this is the play. Since it's an Ace Spec you can only have a single one in your deck, but that doesn't mean it's not going to see play. The limitation to using it only on your active 'mon is actually quite an unfortunate one, but regardless, this card can win games.

2) Skyla

 

 

 

 

 

 

 

 

 









Skyla lets you search your deck for a Trainer card. That might not seem like much, but especially for decks running Stage 2 Pokémon with Rare Candy, or ones that run Sableye and Computer Search, this is essentially a must-play Supporter. It might not always be the perfect Supporter for the moment, but some decks will increase their consistency considerably by including Skyla.

1) Computer Search

 


















I remember this card from Base Set! Man, that makes me feel old. Computer Search is an excellent card, essentially allowing you to Ultra Ball for any card. The fact that it's an Ace Spec makes it less obscenely overpowered, but of course there are ways of getting it back to use multiple times, such as Sableye and Recycle. Expect to see Computer Search taking up the Ace Spec slot in most competitive decks, at least until we have the option of other Ace Spec cards when the following set arrives!

Friday 19 October 2012

Top 10 Pokémon in Boundaries Crossed

Hey everyone! Here I am again, posting my baseless speculation about which Pokémon are going to be the best ones from our upcoming TCG set, Boundaries Crossed. If you recall, the last time I posted one of these I made some fairly accurate predictions, and some wildly inaccurate ones. Nonetheless, here I am, taking another shot at it. So, without further delay...

10) Dusknoir

 

















Maybe I'm stretching my credibility here. Dusknoir has a horrible Dark-type weakness, a mediocre attack, and he's a big fat 3-retreat lump. Someone will make use of him, however, because of his Ability "Sinister Hand" (nice name for it, too!) which allows you to manipulate the damage on your opponent's Pokémon as much as you like before your attack. He's bizarro Reuniclus. He's no great shakes, but someone will find a use for him, believe you me.

9) Flygon

I don't think Flygon is an incredible card. An Ability that spreads ten damage to each of your opponent's Pokémon is a nice extra, but has to be paired with a decent attack - and Flygon just doesn't cut it in that department. Still, expect to see him out there, paired with Raticate or Celebi EX or maybe even Dusknoir. A rogue deck in the making somewhere down the line? Maybe!

8) Ditto


















I'll be honest, I'm not convinced. A lot of very knowledgeable players swear up and down that Ditto is going to see a lot of play, but I'm wary of buying into the hype. His "Transform" ability might allow you to play a basic on Ditto the turn after you bench him, and then evolve him immediately, but I don't know how consistently that will be useful, given the hand requirements for that play. However I'm putting Ditto here on this list. Why? I like him. He's a funny Pokémon with a stupid face, and he's interesting enough that I figure he's worth discussing. Here's hoping I'm wrong, and Ditto proves his worth!

7) Stoutland


















Everyone thinks Stoutland is going to be largely useless, and I disagree. Sure, your opponent can use a Pokémon Catcher to get around the Supporter lock afforded by Stoutland's "Watchdog" Ability. But this is a format without Junk Arm, and forcing your opponent to Catcher after every knockout could put them in a difficult place, if they even have the Catcher in hand. Meanwhile, most decks outright rely on playing a Supporter every turn, or at least every other turn, and disrupting that is a really big deal. A respectable 140 HP, 3C attack for 90 (with the possibility of self-damage, sure) and an unfortunate weakness to Fighting types, which is really Stoutland's biggest weak point. He might not be a huge game-changer, but I suspect Stoutland will find a home in decks keen to annoy your opponent, or disrupt their plays. Also, he's totally Greyfriar's Bobby. Well, Herdier is. Still, must have civic pride and all that.

6) Vileplume


















Ohgodnotthisguyagain. I hated Trainer Lock Vileplume with a burning passion, he was the rafflesia arnoldii that all the obsessive-compulsive players that wanted to control every match went right for, and it drove me nuts. But that Vileplume is gone, and in it's place we now have this guy, who makes all weaknesses do x4 damage rather than x2. Ouch. He'll be the hero of 6 Corners-style and anti-meta decks that hit just hard enough to OHKO popular Pokémon with weakness. Fire isn't as popular as it used to be, either, so his x4 Fire-type weakness isn't the liability it could have been. I totally like Vileplume as a Pokémon, though, and hope we see some Vileplume Box decks played in the future.

5) Black Kyurem EX &

4) White Kyurem EX


















Okay, I don't think too much of these cards if I'm honest, but I'll give them the airing they deserve. Dragon weakness is a bit of a nightmare, turning these into a potentially risky play, but with the new Ace Spec cards on the go in this set designed to basically encourage us to play them, why not? White Kyurem EX is better than Black Kyurem EX, simply because he can use his bigger attack on consecutive turns, and burn damage can mean he OHKOs Mewtwo EX, so not too shabby. However I can't help but consider these guys gimmicky, and therefore not really worth the effort. I could be wrong, however, so we'll see if my predictions hold up!

3) Keldeo EX


















Okay, I'll confess, I don't like this Pokémon. Sorry, he just rubs me the wrong way. I don't really think I need to say much about him, however. He pairs perfectly with Blastoise, can use his Ability to switch automatically from the bench to active position, can be tanked to do incredible damage, has a respectable 170 HP, a negligible grass weakness - basically it'd be crazy if he didn't get played. If Blastoise wasn't coming out at the same time he might be forgotten about, but Keldeo is here to stay.

2) Blastoise


















It might seem odd that Blastoise would be such a good card - Feraligatr Prime from the last format was similar, and didn't see much competitive play, after all. However a few things set Blastoise apart to make him an incredibly playable card. First of all, Blastoise himself has a basic form that can utilize an ability, Squirtle with "Shell Shield", which prevents all damage done to Squirtle when he is on the bench. With spread attackers like Darkrai EX and the upcoming Landorus EX, this ability is not to be sniffed at. Secondly, his attack, though pricey, can two-hit any EX in the game. And of course, that attack's cost is mitigated by the fact that you can use Blastoise's "Deluge" ability to attach as many basic water energies from your hand to your Pokémon as you like. Grass weakness is nothing to worry about at the moment, either. Add all of this to this the fact that he can easily be paired with Keldeo EX or Wailord for more effective attackers, and you can see that Blastoise is a contender.

1) Landorus EX


















What is there to say about Landorus EX that hasn't already been said? An excellent turn one attacker that OHKOs both Tynamo and Dark-type Deino, potentially unseating two of the most popular decks in the format. A second attack that, with discard, can hit for 150, potentially killing any EX Pokémon that suffered spread from the first attack. This guy is a monster. The disadvantages are his water weakness, which is going to make a comeback with the aforementioned Keldeo EX and Blastoise, and his retreat cost. Just how much the game will shift in Landorus' favour is yet to be seen, but he'll definitely make his mark.

I hope this was an entertaining and enjoyable post for you all to read, and I'll be doing another one concerning the Trainer cards in Boundaries Crossed, so look out for that!

Thursday 18 October 2012

Boundaries Crossed Prerelease: November 4th, 11AM


Hello trainers!

On the 4th of November is our next Prerelease Event - for the new TCG set, Boundaries Crossed. For those who are new to the League or TCG in general, this is a great opportunity to pick up cards from the new set before they are officially released, and below regular retail price. The entry fee on the day will be £22.50, which covers the cost of the eight boosters each participant receives and venue rental. All participants will take part in a Limited Format Tournament using a deck made up from cards they get from six boosters and energy supplied by the League. After the tournament is complete, each player then receives two additional booster packs, for a total of eight.

If you wish to participate in the Prerelease Event, you'll need to arrive at the IPCSC between 11AM and 11:30AM. Anyone that arrives after 11:30 may not be able to join in, so please be prompt! Also, please note that if you do not stay for the entire tournament you will not receive the final two booster packs that the other participants receive.

If you attend the League but don't want to participate in the prerelease, that's no problem - you can still come and have regular League play at the venue as usual!

Hope to see you there!

Tuesday 9 October 2012

Black & White 2 Releases this week!


Just a mention that Pokémon Black & White 2 releases this Friday. I expect we might be seeing some new faces at the League after people pick up the game!

I know a bunch of you are very excited about the new game, I look forward to hearing all about it!